--- Legacy Redefined OuSob - File: /wwwroot/clipx/usr/include/ssl/engine.h

/* openssl/engine.h */ /* Written by Geoff Thorpe ( for the OpenSSL * project 2000. */ /* ==================================================================== * Copyright (c) 1999-2004 The OpenSSL Project. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. All advertising materials mentioning features or use of this * software must display the following acknowledgment: * "This product includes software developed by the OpenSSL Project * for use in the OpenSSL Toolkit. (" * * 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to * endorse or promote products derived from this software without * prior written permission. For written permission, please contact * * * 5. Products derived from this software may not be called "OpenSSL" * nor may "OpenSSL" appear in their names without prior written * permission of the OpenSSL Project. * * 6. Redistributions of any form whatsoever must retain the following * acknowledgment: * "This product includes software developed by the OpenSSL Project * for use in the OpenSSL Toolkit (" * * THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * ==================================================================== * * This product includes cryptographic software written by Eric Young * ( This product includes software written by Tim * Hudson ( * */ /* ==================================================================== * Copyright 2002 Sun Microsystems, Inc. ALL RIGHTS RESERVED. * ECDH support in OpenSSL originally developed by * SUN MICROSYSTEMS, INC., and contributed to the OpenSSL project. */ #ifndef HEADER_ENGINE_H #define HEADER_ENGINE_H #include <openssl/opensslconf.h> #ifdef OPENSSL_NO_ENGINE #error ENGINE is disabled. #endif #ifndef OPENSSL_NO_DEPRECATED #include <openssl/bn.h> #ifndef OPENSSL_NO_RSA #include <openssl/rsa.h> #endif #ifndef OPENSSL_NO_DSA #include <openssl/dsa.h> #endif #ifndef OPENSSL_NO_DH #include <openssl/dh.h> #endif #ifndef OPENSSL_NO_ECDH #include <openssl/ecdh.h> #endif #ifndef OPENSSL_NO_ECDSA #include <openssl/ecdsa.h> #endif #include <openssl/rand.h> #include <openssl/store.h> #include <openssl/ui.h> #include <openssl/err.h> #endif #include <openssl/ossl_typ.h> #include <openssl/symhacks.h> #ifdef __cplusplus extern "C" { #endif /* These flags are used to control combinations of algorithm (methods) * by bitwise "OR"ing. */ #define ENGINE_METHOD_RSA (unsigned int)0x0001 #define ENGINE_METHOD_DSA (unsigned int)0x0002 #define ENGINE_METHOD_DH (unsigned int)0x0004 #define ENGINE_METHOD_RAND (unsigned int)0x0008 #define ENGINE_METHOD_ECDH (unsigned int)0x0010 #define ENGINE_METHOD_ECDSA (unsigned int)0x0020 #define ENGINE_METHOD_CIPHERS (unsigned int)0x0040 #define ENGINE_METHOD_DIGESTS (unsigned int)0x0080 #define ENGINE_METHOD_STORE (unsigned int)0x0100 /* Obvious all-or-nothing cases. */ #define ENGINE_METHOD_ALL (unsigned int)0xFFFF #define ENGINE_METHOD_NONE (unsigned int)0x0000 /* This(ese) flag(s) controls behaviour of the ENGINE_TABLE mechanism used * internally to control registration of ENGINE implementations, and can be set * by ENGINE_set_table_flags(). The "NOINIT" flag prevents attempts to * initialise registered ENGINEs if they are not already initialised. */ #define ENGINE_TABLE_FLAG_NOINIT (unsigned int)0x0001 /* ENGINE flags that can be set by ENGINE_set_flags(). */ /* #define ENGINE_FLAGS_MALLOCED 0x0001 */ /* Not used */ /* This flag is for ENGINEs that wish to handle the various 'CMD'-related * control commands on their own. Without this flag, ENGINE_ctrl() handles these * control commands on behalf of the ENGINE using their "cmd_defns" data. */ #define ENGINE_FLAGS_MANUAL_CMD_CTRL (int)0x0002 /* This flag is for ENGINEs who return new duplicate structures when found via * "ENGINE_by_id()". When an ENGINE must store state (eg. if ENGINE_ctrl() * commands are called in sequence as part of some stateful process like * key-generation setup and execution), it can set this flag - then each attempt * to obtain the ENGINE will result in it being copied into a new structure. * Normally, ENGINEs don't declare this flag so ENGINE_by_id() just increments * the existing ENGINE's structural reference count. */ #define ENGINE_FLAGS_BY_ID_COPY (int)0x0004 /* ENGINEs can support their own command types, and these flags are used in * ENGINE_CTRL_GET_CMD_FLAGS to indicate to the caller what kind of input each * command expects. Currently only numeric and string input is supported. If a * control command supports none of the _NUMERIC, _STRING, or _NO_INPUT options, * then it is regarded as an "internal" control command - and not for use in * config setting situations. As such, they're not available to the * ENGINE_ctrl_cmd_string() function, only raw ENGINE_ctrl() access. Changes to * this list of 'command types' should be reflected carefully in * ENGINE_cmd_is_executable() and ENGINE_ctrl_cmd_string(). */ /* accepts a 'long' input value (3rd parameter to ENGINE_ctrl) */ #define ENGINE_CMD_FLAG_NUMERIC (unsigned int)0x0001 /* accepts string input (cast from 'void*' to 'const char *', 4th parameter to * ENGINE_ctrl) */ #define ENGINE_CMD_FLAG_STRING (unsigned int)0x0002 /* Indicates that the control command takes *no* input. Ie. the control command * is unparameterised. */ #define ENGINE_CMD_FLAG_NO_INPUT (unsigned int)0x0004 /* Indicates that the control command is internal. This control command won't * be shown in any output, and is only usable through the ENGINE_ctrl_cmd() * function. */ #define ENGINE_CMD_FLAG_INTERNAL (unsigned int)0x0008 /* NB: These 3 control commands are deprecated and should not be used. ENGINEs * relying on these commands should compile conditional support for * compatibility (eg. if these symbols are defined) but should also migrate the * same functionality to their own ENGINE-specific control functions that can be * "discovered" by calling applications. The fact these control commands * wouldn't be "executable" (ie. usable by text-based config) doesn't change the * fact that application code can find and use them without requiring per-ENGINE * hacking. */ /* These flags are used to tell the ctrl function what should be done. * All command numbers are shared between all engines, even if some don't * make sense to some engines. In such a case, they do nothing but return * the error ENGINE_R_CTRL_COMMAND_NOT_IMPLEMENTED. */ #define ENGINE_CTRL_SET_LOGSTREAM 1 #define ENGINE_CTRL_SET_PASSWORD_CALLBACK 2 #define ENGINE_CTRL_HUP 3 /* Close and reinitialise any handles/connections etc. */ #define ENGINE_CTRL_SET_USER_INTERFACE 4 /* Alternative to callback */ #define ENGINE_CTRL_SET_CALLBACK_DATA 5 /* User-specific data, used when calling the password callback and the user interface */ #define ENGINE_CTRL_LOAD_CONFIGURATION 6 /* Load a configuration, given a string that represents a file name or so */ #define ENGINE_CTRL_LOAD_SECTION 7 /* Load data from a given section in the already loaded configuration */ /* These control commands allow an application to deal with an arbitrary engine * in a dynamic way. Warn: Negative return values indicate errors FOR THESE * COMMANDS because zero is used to indicate 'end-of-list'. Other commands, * including ENGINE-specific command types, return zero for an error. * * An ENGINE can choose to implement these ctrl functions, and can internally * manage things however it chooses - it does so by setting the * ENGINE_FLAGS_MANUAL_CMD_CTRL flag (using ENGINE_set_flags()). Otherwise the * ENGINE_ctrl() code handles this on the ENGINE's behalf using the cmd_defns * data (set using ENGINE_set_cmd_defns()). This means an ENGINE's ctrl() * handler need only implement its own commands - the above "meta" commands will * be taken care of. */ /* Returns non-zero if the supplied ENGINE has a ctrl() handler. If "not", then * all the remaining control commands will return failure, so it is worth * checking this first if the caller is trying to "discover" the engine's * capabilities and doesn't want errors generated unnecessarily. */ #define ENGINE_CTRL_HAS_CTRL_FUNCTION 10 /* Returns a positive command number for the first command supported by the * engine. Returns zero if no ctrl commands are supported. */ #define ENGINE_CTRL_GET_FIRST_CMD_TYPE 11 /* The 'long' argument specifies a command implemented by the engine, and the * return value is the next command supported, or zero if there are no more. */ #define ENGINE_CTRL_GET_NEXT_CMD_TYPE 12 /* The 'void*' argument is a command name (cast from 'const char *'), and the * return value is the command that corresponds to it. */ #define ENGINE_CTRL_GET_CMD_FROM_NAME 13 /* The next two allow a command to be converted into its corresponding string * form. In each case, the 'long' argument supplies the command. In the NAME_LEN * case, the return value is the length of the command name (not counting a * trailing EOL). In the NAME case, the 'void*' argument must be a string buffer * large enough, and it will be populated with the name of the command (WITH a * trailing EOL). */ #define ENGINE_CTRL_GET_NAME_LEN_FROM_CMD 14 #define ENGINE_CTRL_GET_NAME_FROM_CMD 15 /* The next two are similar but give a "short description" of a command. */ #define ENGINE_CTRL_GET_DESC_LEN_FROM_CMD 16 #define ENGINE_CTRL_GET_DESC_FROM_CMD 17 /* With this command, the return value is the OR'd combination of * ENGINE_CMD_FLAG_*** values that indicate what kind of input a given * engine-specific ctrl command expects. */ #define ENGINE_CTRL_GET_CMD_FLAGS 18 /* ENGINE implementations should start the numbering of their own control * commands from this value. (ie. ENGINE_CMD_BASE, ENGINE_CMD_BASE + 1, etc). */ #define ENGINE_CMD_BASE 200 /* NB: These 2 nCipher "chil" control commands are deprecated, and their * functionality is now available through ENGINE-specific control commands * (exposed through the above-mentioned 'CMD'-handling). Code using these 2 * commands should be migrated to the more general command handling before these * are removed. */ /* Flags specific to the nCipher "chil" engine */ #define ENGINE_CTRL_CHIL_SET_FORKCHECK 100 /* Depending on the value of the (long)i argument, this sets or * unsets the SimpleForkCheck flag in the CHIL API to enable or * disable checking and workarounds for applications that fork(). */ #define ENGINE_CTRL_CHIL_NO_LOCKING 101 /* This prevents the initialisation function from providing mutex * callbacks to the nCipher library. */ /* If an ENGINE supports its own specific control commands and wishes the * framework to handle the above 'ENGINE_CMD_***'-manipulation commands on its * behalf, it should supply a null-terminated array of ENGINE_CMD_DEFN entries * to ENGINE_set_cmd_defns(). It should also implement a ctrl() handler that * supports the stated commands (ie. the "cmd_num" entries as described by the * array). NB: The array must be ordered in increasing order of cmd_num. * "null-terminated" means that the last ENGINE_CMD_DEFN element has cmd_num set * to zero and/or cmd_name set to NULL. */ typedef struct ENGINE_CMD_DEFN_st { unsigned int cmd_num; /* The command number */ const char *cmd_name; /* The command name itself */ const char *cmd_desc; /* A short description of the command */ unsigned int cmd_flags; /* The input the command expects */ } ENGINE_CMD_DEFN; /* Generic function pointer */ typedef int (*ENGINE_GEN_FUNC_PTR)(void); /* Generic function pointer taking no arguments */ typedef int (*ENGINE_GEN_INT_FUNC_PTR)(ENGINE *); /* Specific control function pointer */ typedef int (*ENGINE_CTRL_FUNC_PTR)(ENGINE *, int, long, void *, void (*f)(void)); /* Generic load_key function pointer */ typedef EVP_PKEY * (*ENGINE_LOAD_KEY_PTR)(ENGINE *, const char *, UI_METHOD *ui_method, void *callback_data); /* These callback types are for an ENGINE's handler for cipher and digest logic. * These handlers have these prototypes; * int foo(ENGINE *e, const EVP_CIPHER **cipher, const int **nids, int nid); * int foo(ENGINE *e, const EVP_MD **digest, const int **nids, int nid); * Looking at how to implement these handlers in the case of cipher support, if * the framework wants the EVP_CIPHER for 'nid', it will call; * foo(e, &p_evp_cipher, NULL, nid); (return zero for failure) * If the framework wants a list of supported 'nid's, it will call; * foo(e, NULL, &p_nids, 0); (returns number of 'nids' or -1 for error) */ /* Returns to a pointer to the array of supported cipher 'nid's. If the second * parameter is non-NULL it is set to the size of the returned array. */ typedef int (*ENGINE_CIPHERS_PTR)(ENGINE *, const EVP_CIPHER **, const int **, int); typedef int (*ENGINE_DIGESTS_PTR)(ENGINE *, const EVP_MD **, const int **, int); /* STRUCTURE functions ... all of these functions deal with pointers to ENGINE * structures where the pointers have a "structural reference". This means that * their reference is to allowed access to the structure but it does not imply * that the structure is functional. To simply increment or decrement the * structural reference count, use ENGINE_by_id and ENGINE_free. NB: This is not * required when iterating using ENGINE_get_next as it will automatically * decrement the structural reference count of the "current" ENGINE and * increment the structural reference count of the ENGINE it returns (unless it * is NULL). */ /* Get the first/last "ENGINE" type available. */ ENGINE *ENGINE_get_first(void); ENGINE *ENGINE_get_last(void); /* Iterate to the next/previous "ENGINE" type (NULL = end of the list). */ ENGINE *ENGINE_get_next(ENGINE *e); ENGINE *ENGINE_get_prev(ENGINE *e); /* Add another "ENGINE" type into the array. */ int ENGINE_add(ENGINE *e); /* Remove an existing "ENGINE" type from the array. */ int ENGINE_remove(ENGINE *e); /* Retrieve an engine from the list by its unique "id" value. */ ENGINE *ENGINE_by_id(const char *id); /* Add all the built-in engines. */ void ENGINE_load_openssl(void); void ENGINE_load_dynamic(void); #ifndef OPENSSL_NO_STATIC_ENGINE void ENGINE_load_4758cca(void); void ENGINE_load_aep(void); void ENGINE_load_atalla(void); void ENGINE_load_chil(void); void ENGINE_load_cswift(void); #ifndef OPENSSL_NO_GMP void ENGINE_load_gmp(void); #endif void ENGINE_load_nuron(void); void ENGINE_load_sureware(void); void ENGINE_load_ubsec(void); #endif void ENGINE_load_cryptodev(void); void ENGINE_load_padlock(void); void ENGINE_load_builtin_engines(void); /* Get and set global flags (ENGINE_TABLE_FLAG_***) for the implementation * "registry" handling. */ unsigned int ENGINE_get_table_flags(void); void ENGINE_set_table_flags(unsigned int flags); /* Manage registration of ENGINEs per "table". For each type, there are 3 * functions; * ENGINE_register_***(e) - registers the implementation from 'e' (if it has one) * ENGINE_unregister_***(e) - unregister the implementation from 'e' * ENGINE_register_all_***() - call ENGINE_register_***() for each 'e' in the list * Cleanup is automatically registered from each table when required, so * ENGINE_cleanup() will reverse any "register" operations. */ int ENGINE_register_RSA(ENGINE *e); void ENGINE_unregister_RSA(ENGINE *e); void ENGINE_register_all_RSA(void); int ENGINE_register_DSA(ENGINE *e); void ENGINE_unregister_DSA(ENGINE *e); void ENGINE_register_all_DSA(void); int ENGINE_register_ECDH(ENGINE *e); void ENGINE_unregister_ECDH(ENGINE *e); void ENGINE_register_all_ECDH(void); int ENGINE_register_ECDSA(ENGINE *e); void ENGINE_unregister_ECDSA(ENGINE *e); void ENGINE_register_all_ECDSA(void); int ENGINE_register_DH(ENGINE *e); void ENGINE_unregister_DH(ENGINE *e); void ENGINE_register_all_DH(void); int ENGINE_register_RAND(ENGINE *e); void ENGINE_unregister_RAND(ENGINE *e); void ENGINE_register_all_RAND(void); int ENGINE_register_STORE(ENGINE *e); void ENGINE_unregister_STORE(ENGINE *e); void ENGINE_register_all_STORE(void); int ENGINE_register_ciphers(ENGINE *e); void ENGINE_unregister_ciphers(ENGINE *e); void ENGINE_register_all_ciphers(void); int ENGINE_register_digests(ENGINE *e); void ENGINE_unregister_digests(ENGINE *e); void ENGINE_register_all_digests(void); /* These functions register all support from the above categories. Note, use of * these functions can result in static linkage of code your application may not * need. If you only need a subset of functionality, consider using more * selective initialisation. */ int ENGINE_register_complete(ENGINE *e); int ENGINE_register_all_complete(void); /* Send parametrised control commands to the engine. The possibilities to send * down an integer, a pointer to data or a function pointer are provided. Any of * the parameters may or may not be NULL, depending on the command number. In * actuality, this function only requires a structural (rather than functional) * reference to an engine, but many control commands may require the engine be * functional. The caller should be aware of trying commands that require an * operational ENGINE, and only use functional references in such situations. */ int ENGINE_ctrl(ENGINE *e, int cmd, long i, void *p, void (*f)(void)); /* This function tests if an ENGINE-specific command is usable as a "setting". * Eg. in an application's config file that gets processed through * ENGINE_ctrl_cmd_string(). If this returns zero, it is not available to * ENGINE_ctrl_cmd_string(), only ENGINE_ctrl(). */ int ENGINE_cmd_is_executable(ENGINE *e, int cmd); /* This function works like ENGINE_ctrl() with the exception of taking a * command name instead of a command number, and can handle optional commands. * See the comment on ENGINE_ctrl_cmd_string() for an explanation on how to * use the cmd_name and cmd_optional. */ int ENGINE_ctrl_cmd(ENGINE *e, const char *cmd_name, long i, void *p, void (*f)(void), int cmd_optional); /* This function passes a command-name and argument to an ENGINE. The cmd_name * is converted to a command number and the control command is called using * 'arg' as an argument (unless the ENGINE doesn't support such a command, in * which case no control command is called). The command is checked for input * flags, and if necessary the argument will be converted to a numeric value. If * cmd_optional is non-zero, then if the ENGINE doesn't support the given * cmd_name the return value will be success anyway. This function is intended * for applications to use so that users (or config files) can supply * engine-specific config data to the ENGINE at run-time to control behaviour of * specific engines. As such, it shouldn't be used for calling ENGINE_ctrl() * functions that return data, deal with binary data, or that are otherwise * supposed to be used directly through ENGINE_ctrl() in application code. Any * "return" data from an ENGINE_ctrl() operation in this function will be lost - * the return value is interpreted as failure if the return value is zero, * success otherwise, and this function returns a boolean value as a result. In * other words, vendors of 'ENGINE'-enabled devices should write ENGINE * implementations with parameterisations that work in this scheme, so that * compliant ENGINE-based applications can work consistently with the same * configuration for the same ENGINE-enabled devices, across applications. */ int ENGINE_ctrl_cmd_string(ENGINE *e, const char *cmd_name, const char *arg, int cmd_optional); /* These functions are useful for manufacturing new ENGINE structures. They * don't address reference counting at all - one uses them to populate an ENGINE * structure with personalised implementations of things prior to using it * directly or adding it to the builtin ENGINE list in OpenSSL. These are also * here so that the ENGINE structure doesn't have to be exposed and break binary * compatibility! */ ENGINE *ENGINE_new(void); int ENGINE_free(ENGINE *e); int ENGINE_up_ref(ENGINE *e); int ENGINE_set_id(ENGINE *e, const char *id); int ENGINE_set_name(ENGINE *e, const char *name); int ENGINE_set_RSA(ENGINE *e, const RSA_METHOD *rsa_meth); int ENGINE_set_DSA(ENGINE *e, const DSA_METHOD *dsa_meth); int ENGINE_set_ECDH(ENGINE *e, const ECDH_METHOD *ecdh_meth); int ENGINE_set_ECDSA(ENGINE *e, const ECDSA_METHOD *ecdsa_meth); int ENGINE_set_DH(ENGINE *e, const DH_METHOD *dh_meth); int ENGINE_set_RAND(ENGINE *e, const RAND_METHOD *rand_meth); int ENGINE_set_STORE(ENGINE *e, const STORE_METHOD *store_meth); int ENGINE_set_destroy_function(ENGINE *e, ENGINE_GEN_INT_FUNC_PTR destroy_f); int ENGINE_set_init_function(ENGINE *e, ENGINE_GEN_INT_FUNC_PTR init_f); int ENGINE_set_finish_function(ENGINE *e, ENGINE_GEN_INT_FUNC_PTR finish_f); int ENGINE_set_ctrl_function(ENGINE *e, ENGINE_CTRL_FUNC_PTR ctrl_f); int ENGINE_set_load_privkey_function(ENGINE *e, ENGINE_LOAD_KEY_PTR loadpriv_f); int ENGINE_set_load_pubkey_function(ENGINE *e, ENGINE_LOAD_KEY_PTR loadpub_f); int ENGINE_set_ciphers(ENGINE *e, ENGINE_CIPHERS_PTR f); int ENGINE_set_digests(ENGINE *e, ENGINE_DIGESTS_PTR f); int ENGINE_set_flags(ENGINE *e, int flags); int ENGINE_set_cmd_defns(ENGINE *e, const ENGINE_CMD_DEFN *defns); /* These functions allow control over any per-structure ENGINE data. */ int ENGINE_get_ex_new_index(long argl, void *argp, CRYPTO_EX_new *new_func, CRYPTO_EX_dup *dup_func, CRYPTO_EX_free *free_func); int ENGINE_set_ex_data(ENGINE *e, int idx, void *arg); void *ENGINE_get_ex_data(const ENGINE *e, int idx); /* This function cleans up anything that needs it. Eg. the ENGINE_add() function * automatically ensures the list cleanup function is registered to be called * from ENGINE_cleanup(). Similarly, all ENGINE_register_*** functions ensure * ENGINE_cleanup() will clean up after them. */ void ENGINE_cleanup(void); /* These return values from within the ENGINE structure. These can be useful * with functional references as well as structural references - it depends * which you obtained. Using the result for functional purposes if you only * obtained a structural reference may be problematic! */ const char *ENGINE_get_id(const ENGINE *e); const char *ENGINE_get_name(const ENGINE *e); const RSA_METHOD *ENGINE_get_RSA(const ENGINE *e); const DSA_METHOD *ENGINE_get_DSA(const ENGINE *e); const ECDH_METHOD *ENGINE_get_ECDH(const ENGINE *e); const ECDSA_METHOD *ENGINE_get_ECDSA(const ENGINE *e); const DH_METHOD *ENGINE_get_DH(const ENGINE *e); const RAND_METHOD *ENGINE_get_RAND(const ENGINE *e); const STORE_METHOD *ENGINE_get_STORE(const ENGINE *e); ENGINE_GEN_INT_FUNC_PTR ENGINE_get_destroy_function(const ENGINE *e); ENGINE_GEN_INT_FUNC_PTR ENGINE_get_init_function(const ENGINE *e); ENGINE_GEN_INT_FUNC_PTR ENGINE_get_finish_function(const ENGINE *e); ENGINE_CTRL_FUNC_PTR ENGINE_get_ctrl_function(const ENGINE *e); ENGINE_LOAD_KEY_PTR ENGINE_get_load_privkey_function(const ENGINE *e); ENGINE_LOAD_KEY_PTR ENGINE_get_load_pubkey_function(const ENGINE *e); ENGINE_CIPHERS_PTR ENGINE_get_ciphers(const ENGINE *e); ENGINE_DIGESTS_PTR ENGINE_get_digests(const ENGINE *e); const EVP_CIPHER *ENGINE_get_cipher(ENGINE *e, int nid); const EVP_MD *ENGINE_get_digest(ENGINE *e, int nid); const ENGINE_CMD_DEFN *ENGINE_get_cmd_defns(const ENGINE *e); int ENGINE_get_flags(const ENGINE *e); /* FUNCTIONAL functions. These functions deal with ENGINE structures * that have (or will) be initialised for use. Broadly speaking, the * structural functions are useful for iterating the list of available * engine types, creating new engine types, and other "list" operations. * These functions actually deal with ENGINEs that are to be used. As * such these functions can fail (if applicable) when particular * engines are unavailable - eg. if a hardware accelerator is not * attached or not functioning correctly. Each ENGINE has 2 reference * counts; structural and functional. Every time a functional reference * is obtained or released, a corresponding structural reference is * automatically obtained or released too. */ /* Initialise a engine type for use (or up its reference count if it's * already in use). This will fail if the engine is not currently * operational and cannot initialise. */ int ENGINE_init(ENGINE *e); /* Free a functional reference to a engine type. This does not require * a corresponding call to ENGINE_free as it also releases a structural * reference. */ int ENGINE_finish(ENGINE *e); /* The following functions handle keys that are stored in some secondary * location, handled by the engine. The storage may be on a card or * whatever. */ EVP_PKEY *ENGINE_load_private_key(ENGINE *e, const char *key_id, UI_METHOD *ui_method, void *callback_data); EVP_PKEY *ENGINE_load_public_key(ENGINE *e, const char *key_id, UI_METHOD *ui_method, void *callback_data); /* This returns a pointer for the current ENGINE structure that * is (by default) performing any RSA operations. The value returned * is an incremented reference, so it should be free'd (ENGINE_finish) * before it is discarded. */ ENGINE *ENGINE_get_default_RSA(void); /* Same for the other "methods" */ ENGINE *ENGINE_get_default_DSA(void); ENGINE *ENGINE_get_default_ECDH(void); ENGINE *ENGINE_get_default_ECDSA(void); ENGINE *ENGINE_get_default_DH(void); ENGINE *ENGINE_get_default_RAND(void); /* These functions can be used to get a functional reference to perform * ciphering or digesting corresponding to "nid". */ ENGINE *ENGINE_get_cipher_engine(int nid); ENGINE *ENGINE_get_digest_engine(int nid); /* This sets a new default ENGINE structure for performing RSA * operations. If the result is non-zero (success) then the ENGINE * structure will have had its reference count up'd so the caller * should still free their own reference 'e'. */ int ENGINE_set_default_RSA(ENGINE *e); int ENGINE_set_default_string(ENGINE *e, const char *def_list); /* Same for the other "methods" */ int ENGINE_set_default_DSA(ENGINE *e); int ENGINE_set_default_ECDH(ENGINE *e); int ENGINE_set_default_ECDSA(ENGINE *e); int ENGINE_set_default_DH(ENGINE *e); int ENGINE_set_default_RAND(ENGINE *e); int ENGINE_set_default_ciphers(ENGINE *e); int ENGINE_set_default_digests(ENGINE *e); /* The combination "set" - the flags are bitwise "OR"d from the * ENGINE_METHOD_*** defines above. As with the "ENGINE_register_complete()" * function, this function can result in unnecessary static linkage. If your * application requires only specific functionality, consider using more * selective functions. */ int ENGINE_set_default(ENGINE *e, unsigned int flags); void ENGINE_add_conf_module(void); /* Deprecated functions ... */ /* int ENGINE_clear_defaults(void); */ /**************************/ /* DYNAMIC ENGINE SUPPORT */ /**************************/ /* Binary/behaviour compatibility levels */ #define OSSL_DYNAMIC_VERSION (unsigned long)0x00020000 /* Binary versions older than this are too old for us (whether we're a loader or * a loadee) */ #define OSSL_DYNAMIC_OLDEST (unsigned long)0x00020000 /* When compiling an ENGINE entirely as an external shared library, loadable by * the "dynamic" ENGINE, these types are needed. The 'dynamic_fns' structure * type provides the calling application's (or library's) error functionality * and memory management function pointers to the loaded library. These should * be used/set in the loaded library code so that the loading application's * 'state' will be used/changed in all operations. The 'static_state' pointer * allows the loaded library to know if it shares the same static data as the * calling application (or library), and thus whether these callbacks need to be * set or not. */ typedef void *(*dyn_MEM_malloc_cb)(size_t); typedef void *(*dyn_MEM_realloc_cb)(void *, size_t); typedef void (*dyn_MEM_free_cb)(void *); typedef struct st_dynamic_MEM_fns { dyn_MEM_malloc_cb malloc_cb; dyn_MEM_realloc_cb realloc_cb; dyn_MEM_free_cb free_cb; } dynamic_MEM_fns; /* FIXME: Perhaps the memory and locking code (crypto.h) should declare and use * these types so we (and any other dependant code) can simplify a bit?? */ typedef void (*dyn_lock_locking_cb)(int,int,const char *,int); typedef int (*dyn_lock_add_lock_cb)(int*,int,int,const char *,int); typedef struct CRYPTO_dynlock_value *(*dyn_dynlock_create_cb)( const char *,int); typedef void (*dyn_dynlock_lock_cb)(int,struct CRYPTO_dynlock_value *, const char *,int); typedef void (*dyn_dynlock_destroy_cb)(struct CRYPTO_dynlock_value *, const char *,int); typedef struct st_dynamic_LOCK_fns { dyn_lock_locking_cb lock_locking_cb; dyn_lock_add_lock_cb lock_add_lock_cb; dyn_dynlock_create_cb dynlock_create_cb; dyn_dynlock_lock_cb dynlock_lock_cb; dyn_dynlock_destroy_cb dynlock_destroy_cb; } dynamic_LOCK_fns; /* The top-level structure */ typedef struct st_dynamic_fns { void *static_state; const ERR_FNS *err_fns; const CRYPTO_EX_DATA_IMPL *ex_data_fns; dynamic_MEM_fns mem_fns; dynamic_LOCK_fns lock_fns; } dynamic_fns; /* The version checking function should be of this prototype. NB: The * ossl_version value passed in is the OSSL_DYNAMIC_VERSION of the loading code. * If this function returns zero, it indicates a (potential) version * incompatibility and the loaded library doesn't believe it can proceed. * Otherwise, the returned value is the (latest) version supported by the * loading library. The loader may still decide that the loaded code's version * is unsatisfactory and could veto the load. The function is expected to * be implemented with the symbol name "v_check", and a default implementation * can be fully instantiated with IMPLEMENT_DYNAMIC_CHECK_FN(). */ typedef unsigned long (*dynamic_v_check_fn)(unsigned long ossl_version); #define IMPLEMENT_DYNAMIC_CHECK_FN() \ unsigned long v_check(unsigned long v) { \ if(v >= OSSL_DYNAMIC_OLDEST) return OSSL_DYNAMIC_VERSION; \ return 0; } /* This function is passed the ENGINE structure to initialise with its own * function and command settings. It should not adjust the structural or * functional reference counts. If this function returns zero, (a) the load will * be aborted, (b) the previous ENGINE state will be memcpy'd back onto the * structure, and (c) the shared library will be unloaded. So implementations * should do their own internal cleanup in failure circumstances otherwise they * could leak. The 'id' parameter, if non-NULL, represents the ENGINE id that * the loader is looking for. If this is NULL, the shared library can choose to * return failure or to initialise a 'default' ENGINE. If non-NULL, the shared * library must initialise only an ENGINE matching the passed 'id'. The function * is expected to be implemented with the symbol name "bind_engine". A standard * implementation can be instantiated with IMPLEMENT_DYNAMIC_BIND_FN(fn) where * the parameter 'fn' is a callback function that populates the ENGINE structure * and returns an int value (zero for failure). 'fn' should have prototype; * [static] int fn(ENGINE *e, const char *id); */ typedef int (*dynamic_bind_engine)(ENGINE *e, const char *id, const dynamic_fns *fns); #define IMPLEMENT_DYNAMIC_BIND_FN(fn) \ int bind_engine(ENGINE *e, const char *id, const dynamic_fns *fns) { \ if(ENGINE_get_static_state() == fns->static_state) goto skip_cbs; \ if(!CRYPTO_set_mem_functions(fns->mem_fns.malloc_cb, \ fns->mem_fns.realloc_cb, fns->mem_fns.free_cb)) \ return 0; \ CRYPTO_set_locking_callback(fns->lock_fns.lock_locking_cb); \ CRYPTO_set_add_lock_callback(fns->lock_fns.lock_add_lock_cb); \ CRYPTO_set_dynlock_create_callback(fns->lock_fns.dynlock_create_cb); \ CRYPTO_set_dynlock_lock_callback(fns->lock_fns.dynlock_lock_cb); \ CRYPTO_set_dynlock_destroy_callback(fns->lock_fns.dynlock_destroy_cb); \ if(!CRYPTO_set_ex_data_implementation(fns->ex_data_fns)) \ return 0; \ if(!ERR_set_implementation(fns->err_fns)) return 0; \ skip_cbs: \ if(!fn(e,id)) return 0; \ return 1; } /* If the loading application (or library) and the loaded ENGINE library share * the same static data (eg. they're both dynamically linked to the same * we need a way to avoid trying to set system callbacks - this * would fail, and for the same reason that it's unnecessary to try. If the * loaded ENGINE has (or gets from through the loader) its own copy of the * libcrypto static data, we will need to set the callbacks. The easiest way to * detect this is to have a function that returns a pointer to some static data * and let the loading application and loaded ENGINE compare their respective * values. */ void *ENGINE_get_static_state(void); #if defined(__OpenBSD__) || defined(__FreeBSD__) void ENGINE_setup_bsd_cryptodev(void); #endif /* BEGIN ERROR CODES */ /* The following lines are auto generated by the script Any changes * made after this point may be overwritten when the script is next run. */ void ERR_load_ENGINE_strings(void); /* Error codes for the ENGINE functions. */ /* Function codes. */ #define ENGINE_F_DYNAMIC_CTRL 180 #define ENGINE_F_DYNAMIC_GET_DATA_CTX 181 #define ENGINE_F_DYNAMIC_LOAD 182 #define ENGINE_F_DYNAMIC_SET_DATA_CTX 183 #define ENGINE_F_ENGINE_ADD 105 #define ENGINE_F_ENGINE_BY_ID 106 #define ENGINE_F_ENGINE_CMD_IS_EXECUTABLE 170 #define ENGINE_F_ENGINE_CTRL 142 #define ENGINE_F_ENGINE_CTRL_CMD 178 #define ENGINE_F_ENGINE_CTRL_CMD_STRING 171 #define ENGINE_F_ENGINE_FINISH 107 #define ENGINE_F_ENGINE_FREE_UTIL 108 #define ENGINE_F_ENGINE_GET_CIPHER 185 #define ENGINE_F_ENGINE_GET_DEFAULT_TYPE 177 #define ENGINE_F_ENGINE_GET_DIGEST 186 #define ENGINE_F_ENGINE_GET_NEXT 115 #define ENGINE_F_ENGINE_GET_PREV 116 #define ENGINE_F_ENGINE_INIT 119 #define ENGINE_F_ENGINE_LIST_ADD 120 #define ENGINE_F_ENGINE_LIST_REMOVE 121 #define ENGINE_F_ENGINE_LOAD_PRIVATE_KEY 150 #define ENGINE_F_ENGINE_LOAD_PUBLIC_KEY 151 #define ENGINE_F_ENGINE_NEW 122 #define ENGINE_F_ENGINE_REMOVE 123 #define ENGINE_F_ENGINE_SET_DEFAULT_STRING 189 #define ENGINE_F_ENGINE_SET_DEFAULT_TYPE 126 #define ENGINE_F_ENGINE_SET_ID 129 #define ENGINE_F_ENGINE_SET_NAME 130 #define ENGINE_F_ENGINE_TABLE_REGISTER 184 #define ENGINE_F_ENGINE_UNLOAD_KEY 152 #define ENGINE_F_ENGINE_UNLOCKED_FINISH 191 #define ENGINE_F_ENGINE_UP_REF 190 #define ENGINE_F_INT_CTRL_HELPER 172 #define ENGINE_F_INT_ENGINE_CONFIGURE 188 #define ENGINE_F_INT_ENGINE_MODULE_INIT 187 #define ENGINE_F_LOG_MESSAGE 141 /* Reason codes. */ #define ENGINE_R_ALREADY_LOADED 100 #define ENGINE_R_ARGUMENT_IS_NOT_A_NUMBER 133 #define ENGINE_R_CMD_NOT_EXECUTABLE 134 #define ENGINE_R_COMMAND_TAKES_INPUT 135 #define ENGINE_R_COMMAND_TAKES_NO_INPUT 136 #define ENGINE_R_CONFLICTING_ENGINE_ID 103 #define ENGINE_R_CTRL_COMMAND_NOT_IMPLEMENTED 119 #define ENGINE_R_DH_NOT_IMPLEMENTED 139 #define ENGINE_R_DSA_NOT_IMPLEMENTED 140 #define ENGINE_R_DSO_FAILURE 104 #define ENGINE_R_DSO_NOT_FOUND 132 #define ENGINE_R_ENGINES_SECTION_ERROR 148 #define ENGINE_R_ENGINE_IS_NOT_IN_LIST 105 #define ENGINE_R_ENGINE_SECTION_ERROR 149 #define ENGINE_R_FAILED_LOADING_PRIVATE_KEY 128 #define ENGINE_R_FAILED_LOADING_PUBLIC_KEY 129 #define ENGINE_R_FINISH_FAILED 106 #define ENGINE_R_GET_HANDLE_FAILED 107 #define ENGINE_R_ID_OR_NAME_MISSING 108 #define ENGINE_R_INIT_FAILED 109 #define ENGINE_R_INTERNAL_LIST_ERROR 110 #define ENGINE_R_INVALID_ARGUMENT 143 #define ENGINE_R_INVALID_CMD_NAME 137 #define ENGINE_R_INVALID_CMD_NUMBER 138 #define ENGINE_R_INVALID_INIT_VALUE 151 #define ENGINE_R_INVALID_STRING 150 #define ENGINE_R_NOT_INITIALISED 117 #define ENGINE_R_NOT_LOADED 112 #define ENGINE_R_NO_CONTROL_FUNCTION 120 #define ENGINE_R_NO_INDEX 144 #define ENGINE_R_NO_LOAD_FUNCTION 125 #define ENGINE_R_NO_REFERENCE 130 #define ENGINE_R_NO_SUCH_ENGINE 116 #define ENGINE_R_NO_UNLOAD_FUNCTION 126 #define ENGINE_R_PROVIDE_PARAMETERS 113 #define ENGINE_R_RSA_NOT_IMPLEMENTED 141 #define ENGINE_R_UNIMPLEMENTED_CIPHER 146 #define ENGINE_R_UNIMPLEMENTED_DIGEST 147 #define ENGINE_R_VERSION_INCOMPATIBILITY 145 #ifdef __cplusplus } #endif #endif